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El Paso, Elsewhere pays Max Payne tribute with style and substance - Gaming News

I've been absolutely obsessed ever since this was first announced El Paso, Elsewhere, Developed by Strange Scaffold, the indie shooter feels like the El Paso, Elsewhere, Developed by Strange Scaffold, is a third-person shooter that wears its Max Payne influence on its sleeve. The game features a gunslinger obsessed with race, addiction, and more wrapped up in a stylish gameplay system that looks as much fun as it looks. It is set to launch on Xbox One and Xbox One in the fall.

El Paso, Elsewhere pays Max Payne tribute with style and substance - Gaming News

Opublikowany : 12 miesięcy temu za pomocą Victor Rabellino w

I’ve been absolutely obsessed ever since this was first announced El Paso, Elsewhere, Developed by Strange Scaffold, the indie shooter feels like the developers at Max Payne were asked to make a Constantine game, and then someone made a PS1 dmake of the result. It’s a wild and weird action game that sees your trenchcoat-clad protagonist slaying monsters during slow-motion dives. It’s a premise that sells itself once you watch the trailer.

Going into my first hands-on demo with it at this year’s Game Developers Conference, I wanted to find out more. I thought I’d know how satisfying the bullet-time action felt within a few minutes, but I was hoping for some extra depth in its intriguing neo-noir story. As I quickly learned from Zalvier Nelson Jr., head of Strange Scaffold Studios, El Paso, Elsewhere is much more than a small-scale Max Payne tribute. It’s a richly detailed focus on race, addiction, and more – all wrapped up in a stylish gameplay system that looks as much fun as it looks.

El Paso, Elsewhere is a third-person shooter that wears its Max Payne influence on its sleeve. From its dark noir monologues to its commitment to the black trench coat, there’s no doubt what Foundation is built on. Although it is an inspiration, El Paso It is completely different from PS2 Classic when it comes to its story and structure. The protagonist is James Savage, a gunslinger addicted to bullets who is on a mission to save the world from his vampire ex-girlfriend. He takes her to a tiny motel that somehow defies reality and has grown to be over 46 stories tall.

The levels I played were built like little mazes, filled with vampires, werewolves, and other creatures that could explode. While the slow-motion gunplay most obviously welcomes the Max Payne comparison, it feels almost a bit too much like Hotline Miami reimagined in 3D. Survival can be incredibly difficult, as I had to react quickly in tight hallways or bathrooms. I died a million deaths over the course of my game, each one teaching me to better prepare around every corner and carefully conserve my limited slow-mo meter.

When I finally clear a wave of enemies, it’s as if I’ve just finished a beautifully morbid dance. When I lunge at a werewolf and blast away with a shotgun or dive away from a vampire attack, each slow-mo dive earns its own “oohs” and “ahhs” while Uzi fires in my wake. leaves a mark. What works so well for Max Payne also works here in the hypnotic lo-fi art style.

While the action is as strong as I expected, what I’m more attracted to is paying homage to classic shooters while maintaining a completely unique texture, Nelson Jr. makes it clear that there’s substance to style. For example, Savage heals himself by consuming pills. This isn’t just an empty nod to Max Payne’s healing system; The story would really deal with Savage’s very real addiction problem.

Even its protagonist’s name isn’t just a whack at “Max Payne.” Nelson Jr. points out that it is no coincidence that El Paso Black Hero’s last name is “Savage”. It’s a loaded term that has historically been used to dehumanize black people, and a neo-noir story will grapple with it as well. No small detail is an accident. They re-contextualize a handful of silly video game decisions, turning them into powerful narrative devices. The medium is the message.

At the end of my demo, I walk away with exactly what I expected going into it. Strange Loft isn’t delivering your average indie action game built around a core, gameplay-forward hook. Beneath all the slo-mo dives lies a rich neo-noir, wrapped in 46 stories of hell-raising, supernatural melodrama. I don’t need to know any more details; I’m ready to lock and load.

El Paso, Elsewhere is scheduled to launch this fall on PC, Xbox One and Xbox Series X/S.


Tematy: Texas, El Paso

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